2000 AD Prog Slog

Tuesday, April 15, 2008

Prog 461

The journey of Slaine and party through the tomb of Grimnismal concludes this prog. It turns out that Slaine was too thick to be driven crazy by the sight of all nine of his/her/its dimensions. Instead, he cut the Dark God's feeding tubes so that he/she/it experienced full Warp Out. The story seems to end happily with Slaine, Nest, Ukko (weighed down by treasure) and Myrddin flying away from the devastation atop Pluke, the good macrobe.

I might not have taken part in the role playing game associated to this story due to, well, contempt I suppose, but I would say that it has had an interesting affect on the actual thrill. Each episode seems to have been constructed in such a way that it begins by resolving last week's cliff hanger before moving on to set up this week's. The framework that script robot Pat Mills uses to sit the strip upon is also versatile enough to accommodate the dynamic between the characters very successfully. Further more, the pacing, like the story telling currently taking place in Strontium Dog (more about that another time, Wulf fans), is a well choreographed example of comic strip decompression. During the Time Killer story, episodes were often dense with ideas and events but for this tale, partly because we have a better understanding of the concepts introduced before, I think that it's been a very enjoyable journey.

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  • There's an idea for Rebellion... why not reprint the Tomb of Terror game in a package with the 5 Diceman issues, and maybe Titan's You Are Maggie Thatcher? That'd all kinds of fun!

    By Blogger Grant, at 6:55 pm  

  • I abolutely loved Fabry's art on Slaine.

    By Blogger Stephen Reid, at 3:00 pm  

  • Grant, I'd be interested to see how it would sell :-)

    By Blogger Paul Rainey, at 6:13 pm  

  • Stephen, it is wicked. It gets better with every new episode. David Pugh ain't bad either.

    By Blogger Paul Rainey, at 6:14 pm  

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